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I can see that (especially likely in urban areas) that big number of shown quest is an huge issue there - even more hooked users are likely to be heavily discouraged when presented with overwhelming number of quests. (Declare some quests as unimportant (show them only if all important quests are solved) #2944 was one idea how to limit number of quests for overcrowded areas, while still providing something to do for less quest-crowded areas. While I adore quest presets, I didn't think they solved quite the same problem) .
Another issue is usefulness - while gamification is certainly important, some kind of people will still prefer using StreetComplete to say playing Pokemon Go on same geospatial data -- as they see that data is going to be useful for other people (while there are certainly more who wouldn't care about usefulness, they'll mostly choose to play the more fun game in the first place anyway).
While usefulness of some quests are probably intuitively understandable to most (e.g. "Is this street lit" or "is this road paved/unpaved"),
usefulness of some needs explanation, especially if one can't point to apps that make use of that (e.g. while it can be explained that "sound signals at crossings are useful to blind people", it is much harder to point to an actually existing [and hopefully popular] app which will use that information to better route blind people or give them helpful feedback about that).
And then there are quests whose usefulness to everyday people is a hard sell (while "well the reference number of this postbox is quite important for maintenance personnel and postman logistics planning" is technically true, it just doesn't cut it when explaining to random Joe why they should fill in that information - I mean, isn't the postoffice supposed to know those things themselves?)
I'm definitely not saying that those quests should be removed (!!) or anything like that, and I understand that variety is the spice against boredom. There were suggestions before to alleviate that, e.g. asking users on first install about what user groups they'd like to help (like mix & match of predefined presets), which would fix some issues (e.g. one might care about bicycles but not cars at all, so they might get cycling-related quests added to default preset, but no car lanes / car parking ones), but it would still not solve the whole issue.
The main problem I see is that current method for choosing which quests to show (which is: either always show all of those quests, or never show any) is (while relatively simple to implement, and working very well for more advanced OSM users like myself) doesn't really work all that good for newbies - especially newbies in urban areas, who are likely going to be overwhelmed with tons of quests, and most them about things they don't care about nor can see the point of.
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Continuing on discussion in #5461 (comment)
(read that comment for background what are the issues with retaining users)
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