/
output.js
53 lines (53 loc) · 1.5 KB
/
output.js
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push({
"": function() {
!function() {
function za() {
try {
return eval(a);
} catch (b) {}
}
function Rb(a1) {
return p() ? JSON : za();
}
h.get = function(a1) {
return null == a1 ? null : Rb(a1);
};
}();
},
"App.jsx": function() {
var ShaderChunk1 = {
shadowmap_pars_vertex: "",
shadowmap_vertex: "",
shadowmask_pars_fragment: "",
skinbase_vertex: "",
skinning_pars_vertex: "",
skinning_vertex: "",
skinnormal_vertex: "",
specularmap_fragment: "",
specularmap_pars_fragment: "",
tonemapping_fragment: "",
tonemapping_pars_fragment: "",
uv_pars_fragment: "",
uv_pars_vertex: "",
uv_vertex: "",
uv2_pars_fragment: "",
uv2_pars_vertex: "",
uv2_vertex: "",
worldpos_vertex: "",
cube_frag: "",
cube_vert: "",
depth_frag: "",
depth_vert: "",
distanceRGBA_frag: "",
distanceRGBA_vert: "",
equirect_frag: "",
equirect_vert: "",
linedashed_frag: "",
linedashed_vert: "",
meshphong_frag: ""
};
ShaderLib.physical = {
x: ShaderChunk1.meshphysical_frag
};
}
});