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Sounds good! Implementing this in the shader code might be more suited for potential layering? For example, say you want to add a base layer with OSM tiles, and an optional (toggle-able) layers with vector tile, especially for "smaller" features. I wonder whether in case of dynamic rasterization, this might introduce unnecessary overhead, especially for multiple layers?
Hi!
Cool project! I was wondering if you are planning to integrate support for vector tiles, such as MVT?
For example, similar to the OpenLayers MVT format: https://github.com/openlayers/openlayers/blob/main/src/ol/format/MVT.js
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