You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
hi tentone:
base scene: we wan't to make same mark on map by longitude and latitude 。some time longitude and latitude location is on the mountain 。datumsToSpherical just return plane coordinates [x,y]. and then the make sprite will be Obscured by the terrain mesh。
In my way: longitude and latitude => ESP900913[x,y,z] (y ===0 )[plane x y coordinates] =>tile[x+offset,y+offset, >14level ] =>get tile terrain image. =>get offset pixe data cal the height data . but there still has error by this way。
do you have same method by gpu or some other ?
look forward to your reply!!!
The text was updated successfully, but these errors were encountered:
hi tentone:
base scene: we wan't to make same mark on map by longitude and latitude 。some time longitude and latitude location is on the mountain 。datumsToSpherical just return plane coordinates [x,y]. and then the make sprite will be Obscured by the terrain mesh。
In my way: longitude and latitude => ESP900913[x,y,z] (y ===0 )[plane x y coordinates] =>tile[x+offset,y+offset, >14level ] =>get tile terrain image. =>get offset pixe data cal the height data . but there still has error by this way。
do you have same method by gpu or some other ?
look forward to your reply!!!
The text was updated successfully, but these errors were encountered: