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LOD issue #45

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laraduarte opened this issue Nov 16, 2022 · 7 comments
Open

LOD issue #45

laraduarte opened this issue Nov 16, 2022 · 7 comments
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help wanted Extra attention is needed

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@laraduarte
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Hello,

Can the LOD be adjusted to render all the tiles in the viewport?
The tiles rendered every time the camera updates seem to be only the 4 in the center.

Thanks

image
image

@tentone
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tentone commented Nov 16, 2022

Yes you can change the parameters in the LOD Control object.

For LODFrustum and LOLDRadial increase the value of "subdivideDistance" to have more detail in the tiles.

@tentone tentone added the help wanted Extra attention is needed label Nov 16, 2022
@laraduarte
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by doing do I get this issue, top and bottom of the screen not on the same level :S (LODRadial, this.subdivideDistance = 100; this.simplifyDistance = 300;)

image

@tentone
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tentone commented Nov 16, 2022

You can use the LODRadial or LODRaycast for this scenario instead.

Would be more suitable than LODFrustum

@laraduarte
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the screenshot is actually LODRadial
(LODRadial, this.subdivideDistance = 100; this.simplifyDistance = 300;)

@laraduarte
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also, the height_shader is no longer working.

image

@tentone
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tentone commented Nov 17, 2022

@laraduarte I have confirmed that the height shader is broken.

Please opena new issue for this. I will take a look into it.

@laraduarte
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About the lod issue described above any suggestions?!
I sti think the lod system has some issues and is also the reason why some tiles are white and not loading

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