Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Change the Initialization angle of model #202

Open
CouReNaoYa opened this issue Feb 18, 2022 · 1 comment
Open

Change the Initialization angle of model #202

CouReNaoYa opened this issue Feb 18, 2022 · 1 comment

Comments

@CouReNaoYa
Copy link

hello,Thank you for sharing
I want to ask how to change the initial orientation of the model
When opening, the direction of the model and the scene is inconsistent
I found the "isFixCoordinateSystem"
However, when importing different models, cameras, lights, etc. also need to be reset
I've considered whether it's related to the DAE file
But I haven't found a solution yet
If you know, can I trouble you to answer the question? Thank you

@andresoviedo
Copy link
Member

Dear @CouReNaoYa
Thank you for your feedback

For information. The isFixCoordinateSystem function work only for 3d models made by blender
Blender uses a different coordinate system so ithe engine tries to rotate the world coordinates to match that of blender

You are right that neither camera or lights settings positions are taken into account
For fixing that a new fix shold be implemented

Therefore I am flagging this issue as an enhancement

Many thanks

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants