- Add turn-based gameplay.
- Figure out dialog behavior.
- We want arbitrary progression conditions between different dialog frames.
- Examples
- End of timer after showing the begin-turn quote
- Pressing a button to select a move
- Finishing the selected move (e.g., running out of projectiles to throw)
- Limit the number of projectiles that can be thrown on a turn.
- Figure out dialog behavior.
- Collide projectiles with players.
- Bounce projectiles off walls.
- Shading of art
- Drunkify text
- Solidify player attacks
- Draw projectiles 42 (2 frames x (3 attacks x 8 players))
- Particle system
- Fire
- Snowflakes/snow
- Drunk bubbles
- Draw environment
- Hearts (health)
- Ornaments (4 types)
- Christmas tree, big
- Candy cane texture, dialog