[MICCAI 2019] [MEDIA 2020] Models Genesis
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Updated
Feb 5, 2024 - Jupyter Notebook
[MICCAI 2019] [MEDIA 2020] Models Genesis
Example code for the FLAME 3D head model. The code demonstrates how to sample 3D heads from the model, fit the model to 3D keypoints and 3D scans.
Photometric optimization code for creating the FLAME texture space and other applications
Altium Library with 4000 components, IPC compliant footprints, 3D step model
Tensorflow framework for the FLAME 3D head model. The code demonstrates how to sample 3D heads from the model, fit the model to 2D or 3D keypoints, and how to generate textured head meshes from Images.
level-of-details toolkit(LTK). Convert osgb lod tree to 3mx tree. Convert pointcloud in ply/las/laz/xyz to 3mx/osgb tree.
Accurate, detailed, and automatic modelling of laser-scanned trees
以three.js为开发基础的3D模型 + 数据可视化
Load 3MX/3MXB format LOD model files generated by Bentley ContextCapture into Unity.
3D Product Configurator, Nuxt.js +Three.js + Fabric.js. (demo) ⚡
Official code of ECCV 2020 paper "GSNet: Joint Vehicle Pose and Shape Reconstruction with Geometrical and Scene-aware Supervision". GSNet performs joint vehicle pose estimation and vehicle shape reconstruction with single RGB image as input.
Maverick Model 3D is a 3D model editor and animator for games.
Altium Library with over 4000 components, IPC compliant footprints, including 3D step model
Convert OBJ and STL files to voxels, with support for textures. Written in pure C++17 with CMake. No raytracing or slicing or OpenGL shenanigans. Fast and robust using just 3D intersections. Simple as.
Load 3MX/3MXB format LOD model files generated by Bentley ContextCapture into OpenSceneGraph
Applying Open3D functions to integrate experimentally measured color and depth frames into a 3D object.
Unity 3d Create shadow to 3d model on Augmented Reality
Add a description, image, and links to the 3d-model topic page so that developers can more easily learn about it.
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