Dynamic AABB trees in C++ with support for periodic systems.
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Updated
Jan 2, 2021 - C++
Dynamic AABB trees in C++ with support for periodic systems.
Pure Python implementation of d-dimensional AABB tree.
This is a port of Erin Catto/box2d's b2_dynamic_tree from C++ to C#, intended for use in Unity. It's a very faithful translation with a couple of additional C# creature comforts for usability.
Solves 2D and 3D math problems, including, closest point, intersection, line of sight, and reflection vector:
Geometry intersection and bounding volume helpers for PEX.
Dynamic AABB Tree native extension with Branch and Bound Algorithm for Defold Engine
Dynamic BVH Typescript demo
A header-only implementation of an AABB tree, written in C++17.
C++ adaptive grid for fast collision detection between AABB particles.
Quadtree and AABB (Axis-Aligned Bounding Box) implementation
Accelerated path tracing in pure Ruby
Collision detection for 3D shapes. Axis-aligned bounding boxes (AABB).
Desarrollo de un juego 3d en OpenGL con C++ que era una asignación en mi universidad... Y con muchas cosas que agregar a este proyecto que lo haré algún día
Vainilla OpenGL and Glut. OBJ Reader + 3D transforms + Bezier + Phong model
WebGL app using ThreeJS to explore computer graphics techniques: geometry and normals calculation for complex models, lighting and shadows, runtime UV coordinates, bump mapping, surface smoothing, UI, skybox, reflections, finite state machine, aabb colliders, particles system
An open-source library for collision detection of the bounding boxes (AABB, OBB) useful for robotics applications.
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