Linear algebra mathematics C++ library. (float3, float4, float4x4, quat, ray, etc.)
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Updated
Jun 1, 2024 - C++
Linear algebra mathematics C++ library. (float3, float4, float4x4, quat, ray, etc.)
A bounding-volume hierarchy for in-game broad-phase collision detection
Deterministic collision system written in C#
Dynamic AABB Tree native extension with Branch and Bound Algorithm for Defold Engine
Dynamic BVH Typescript demo
An open-source library for collision detection of the bounding boxes (AABB, OBB) useful for robotics applications.
Geometry intersection and bounding volume helpers for PEX.
Pure Python implementation of d-dimensional AABB tree.
CSE423
WebGL app using ThreeJS to explore computer graphics techniques: geometry and normals calculation for complex models, lighting and shadows, runtime UV coordinates, bump mapping, surface smoothing, UI, skybox, reflections, finite state machine, aabb colliders, particles system
Accelerated path tracing in pure Ruby
Graphical Programming with ThreeJS - main classes for graphics pipeline, computer graphics techniques: geometry and normals calculation for complex models, lighting and shadows, runtime UV coordinates, bump mapping, surface smoothing, UI, skybox, reflections, finite state machine, aabb colliders, particles system
path tracer with a dynamic bvh implementation
Quadtree and AABB (Axis-Aligned Bounding Box) implementation
C++ adaptive grid for fast collision detection between AABB particles.
Semester project for my 3D Computer Geometry & Vision course.
Game Physics Engine Development in C# with Unity
Simple implementation of AABB collision algorithm in C++ using SFML for graphics
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