A minimal demonstration of keeping a persistent, shared instance of a ScriptableObject in memory across multiple scenes when using Addressables in Unity 2021.2.
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Updated
Dec 4, 2022 - ShaderLab
A minimal demonstration of keeping a persistent, shared instance of a ScriptableObject in memory across multiple scenes when using Addressables in Unity 2021.2.
ComponentReference<T> capable to get derived class of component that inherits T.
After getting Unity's Addressables system working myself, I pulled together some simple examples of my own code working in standard Coroutines in the hopes that it will help others on the path to mastering this system.
Sample project to implement Addressables support
An extension library for the Addressables to use them in conjunction with UniRx
Core Package Dependency for Metaverse Sandbox project with logic meant to distribute to general public
A step-by-step guide on how to hotfix using Unity's Addressables system. Tested on Mac and Android.
Unity + Addressables + Markdown
Unity Benchmark comparing "Resources" vs Addressable load time
Unity Package that connects to any CDN. Streamlines asset uploads, authentication, and setting configurations.
Unity collaboration development using Google Spreadsheet.
Base Unity Project for MetaverseSandbox. "Base Game" without DLCs
A class that manages the number of prefabricated instances
A demonstration of how to use ScriptableObjects with Addressables in Unity, so as to avoid unexpected instances of your assets.
A git-based locking mechanism for Unity CCD bucket operations. Can be used to prevent simultaneous operations.
Bringing clarity to Unity's Addressables system
2D Space Shooter inspired by Space Invaders developed in Unity3D
Tool and library to manipulate Catalog files in Unity games for modding purposes
Add a description, image, and links to the addressables topic page so that developers can more easily learn about it.
To associate your repository with the addressables topic, visit your repo's landing page and select "manage topics."