A small application demonstrating Shadows, Bump Mapping, Anti-Aliasing and a Quaternion Camera under DirectX 10
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Updated
Feb 24, 2013 - C++
A small application demonstrating Shadows, Bump Mapping, Anti-Aliasing and a Quaternion Camera under DirectX 10
A research-oriented version of the TAA implementation from Unity's post-processing stack
A pure C ray tracer
🔤 Disables text anti-aliasing in the visual studio code editor.
Set of efficient Bresenham rasterisers ported from Alois Zingl' code
MorphoLogical AntiAliasing for monchromatic models
A java code made for Image Processing discipline.
Multimedia system: Video player with resampling, spatial and temporal aliasing effects. Focused on content-aware frame resizing(seam-carving)
First-person roller coaster on the Lorenz Attractor using DirectX D3D11 with MSAA.
基于webgl的一些渲染技术demo
Gluon implementation of anti-aliased CNNs
Computer Graphics: Ray Tracing
Demos of anti-aliasing by supersampling and lowpass filtering.
A set of 6 assignments that I worked on for CSCI-580, 3D Graphics and Rendering at USC. These assignments combined make up for a small, basic graphics library.
FXAA technique based on Nvidia's FXAA whitepaper. Using Direct3D 11, HLSL.
Raytracing project with multi-threading, anti-aliasing and procedural textures.
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