astar-algorithm
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Projeto do NetBeans contendo uma aplicação que permite ao usuário testar o algoritmo A*. O A* é um algoritmo de busca de caminho entre dois pontos a partir de uma malha definida. Nesta aplicação é utilizado o método de Manhattan para realizar o cálculo da heurística.
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Jul 22, 2015 - Java
Some assignments I did in the Artificial Intelligence Programming course at Norwegian University of Science and Technology
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Nov 24, 2015 - Python
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Jun 4, 2016 - Java
This is a wumpus world game that is solved using the A* algorithm for cs 370
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Jul 25, 2016 - Java
A collection of graph algorithms
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Aug 21, 2016 - Java
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Sep 5, 2016 - C++
Artificial Intelligence Projects
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Sep 8, 2016 - Python
A console application that solves the "pancake puzzle" problem with a modified A* algorithm.
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Sep 17, 2016 - Java
Another Astar implementation in C++, intended for use in embedded devices
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Oct 15, 2016 - C++
Solving the famous sliding tiles game for NxN number of tiles, using A* algorithm and Breadth First Search.
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Oct 16, 2016 - C++
Astar implementation for finding shortest path based on given map. Project from Nov 2015
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Nov 13, 2016 - Java
A simulation of the state space search techniques using OpenGL.
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Nov 24, 2016 - C++
Project Work for AI
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Nov 27, 2016 - Python
Artificial Intelligence Course - Project 2 (A* Search)
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Dec 3, 2016 - C++
USC-Foundations of Artificial Intelligence Codes
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Dec 15, 2016 - Java
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