Data Structures & Algorithms Assessment 2
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Updated
Feb 6, 2015 - C++
Data Structures & Algorithms Assessment 2
My own take on A*/Dijkstra Pathfinding. Its a generalization to permit all implementations while using any data-structures and heuristic functions regardless of whether or not the "map" fits in memory.
A* (A star) Path finding script for Python 3.
A visualization of several pathfinding algorithms
Farthest, Planar, Avoid & Astar in C++ for Greek OSM network from Geofabrik
A* pathfinding for maze in Swift/SwiftUI
A-Star Algorithm Java Implementation
Implementing the A* path finding algorithm, the script is able to find the shortest path from a user-selected start and end point on a randomly generated maze like grid.
Quoridor two player game
Custom implementation of A* pathfinding algorithm in Rust.
A* Path Finding Algorithm designed & implemented with manhattan hieuristic & visualized through pygame.
A pathfinder with a UI that can be used in a browser, no installations needed.
Another Astar implementation in C++, intended for use in embedded devices
A game concept for AI - A* work.
GUI app to find and display shortest distance between two locations and compare different graph algorithms.
Visualization of the A* Algorithm, based on https://github.com/Lakinator/AStarAlgorithm
A lot of people have difficulty visualizing how the A* Algorithm works. I created a PyGame A* Visualizing tool to show how apps like Google maps are able to compute the shortest distance from point A to point B.
A* Path Finding Algorithm Visualization (Game) Using Python
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