A compatibility layer between Swift and RNBO.
-
Updated
May 24, 2024 - C++
A compatibility layer between Swift and RNBO.
Graph-oriented live coding language and music/audio DSP library written in Rust
This is my portfolio website! Check it out.
Library for pure Rust advanced audio synthesis.
Audio library written in Rust by MKAudio
A powerful and cross-platform audio engine, optimized for games.
A declarative UI library for the Audulus Canvas node
🎮🌲 All the scripts from Moose Lost in the Woods! All scripts are created by me and Isabelle Höljer Heiskanen (https://github.com/Datseri)
Source code for the book Code Your Own Synth Plug-Ins With C++ and JUCE
Welcome to my world, on the spectrum of games, audio and development
the contents for a workshop in creative dataset sonification and visualization in a web browser using p5.js
Object detector that plays appropriate sounds on detected objects (6th semester university project)
A tone matrix synth in Faust featuring several parameters and effects
Code snippets of sound synthesis algorithms in C++
An audio feature extraction library for the JUCE framework. Porting of wbrent/timbreID (original Pure Data external) .
Collection of functions for use in Elementary Audio
ソフトウェアシンセサイザーの作成チュートリアル
Add a description, image, and links to the audio-programming topic page so that developers can more easily learn about it.
To associate your repository with the audio-programming topic, visit your repo's landing page and select "manage topics."