Football heads game written in C++ designed using realistic physics simulation for each of the objects involved in the game
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Updated
Nov 15, 2023 - C++
Football heads game written in C++ designed using realistic physics simulation for each of the objects involved in the game
A project for simulating pinball objects interacting with each other and the environment, different balls having different characteristics
Implemented an algorithm to generate a unique 6-digit (configurable) serial game room code using a given set of characters for a distributed system. Applied dynamo DB transactions concepts over it to avoid any race condition.
A demonstration of rigid-body collision mechanics in python.
A demonstration of Position Based Dynamics through 4 unique graphics simulations
Hash tables efficiencies by hash functions, load factors, and collision handling methods, with hash code distribution analysis.
A little multi player spaceship combat game. Still very much a WIP. Try it at:
Collision detection using QuadTree in C++
Messing around just developing simple game systems
Project Alpha is a developing game engine that supports both p2p, community servers, and local hosting.
Fighter as a 3D game, designed with Microsoft C# and Microsoft XNA technology. This game got 2 simple levels. There are so many horrific creatures. The creatures look like a spider, hence you have to kill them :) Some general game principle regarded at this project. Collision detection 3D model Audio effects and etc There aren't unit test, oop c…
Unity-inspired, reactive Game Framework for pixi.js - GameObject, Prefab, StateMachine, Sprite, CircleBody, PolygonBody, Physics, Sprite, Container, Animator
Collision detection and response library for Circle-circle and Polygon-polygon collisions
This program will simulate a collision between two objects!
Projects for MSc course: Games & AI
Detection and resolution of elastic collisions between balls
Implementation of collision and pathfinding algorithms for video game navigation
Robocup middle size simulator
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