Simple class to speed up working with compute shaders in Unity
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Updated
Apr 27, 2021 - C#
Simple class to speed up working with compute shaders in Unity
Freeform mesh slicing test-ground project using marching cubes and much more.
GPU ray tracing renderer, using OpenGL.
Lloyd's Algorithm, parallelized and implemented in WebGPU, to learn about compute shaders
an interactive ray tracer using OpenGL's compute shader
A collection of cellular automata written in compute shaders
A demo of my Godot 4 compute-helper plugin running a slime mold simulation.
A Godot 4 Boids simulation using RenderingDevice for rendering and computing
Online editor to try out and share WebGPU compute shader snippets.
Following Catlikecoding's Tutorials.
Uniform API for compute shaders in OpenGL and Metal
Solving the heat equation with wgpu in Rust.
Bindings to wgpu-native for the Crystal programming language
UE5 Compute Shader Boids Niagara Example
A project to showcase Water Animation using Coupled SPH and Wave Equations
N-body simulation in OpenGL in C++. Recreation of 6 nbody scenarios using compute shaders.
A particle simulation running in parallel on the GPU using compute shaders. The particle simulation looks astounding and very life-like and I tried to make it as optimized as possible.
OpenGL compute shaders with Cuda-like abstraction in C++
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