dx12
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This is a voxel-based game engine that focuses on cool graphics & physics within a voxel world.
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May 15, 2019 - C++
Polarization parameters and polarizing filters in real-time ray tracing with DXR and the Stokes-Mueller calculus
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Jun 18, 2020 - C++
Combined Adaptive Compute Ambient Occlusion (CACAO)
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Apr 28, 2021 - C++
A DX12 NPR style rendering practice with CS outline painting and deferred rendering.
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Aug 24, 2021 - C++
A project used to learn basics on d3d12, but written in C and on top of glfw to avoid WinAPI ugliness
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Mar 8, 2022 - C
A repository that explains and guides on how to use any desktop resolution with DX12 Games.
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Aug 1, 2022
WIP DX12 based game engine
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Sep 21, 2022 - C++
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