Frame profiler
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Updated
Jun 5, 2024 - C++
Frame profiler
A hand-crafted 2D game library in Go
(RPG maker) Create RPG-style or similar games more simply with Flame.
A continuation of the popular Artemis ECS framework
A collection of open source c/c++ libraries for gamedev
A Utility AI for C# and Unity
UI system for MonoGame projects.
TaskChain Control Flow framework. Helps facilitate running tasks on an application's "Main Thread" (such as a game), and tasks off the main (async).
Linq-like extension functions for Arrays, Span<T>, and List<T> that are faster and allocate less.
An open source Delphi/Pascal game engine
📐 An simple immediate-mode 3D gimzo/manipulator (translation, rotation, scale widget) in ~1200 LoC
Provide a basic framework to build an Utility IA in Unity using the xNode editor of Siccity
A C++17 framework for 2D games
Give a brain to your game's NPCs
A Python binding for the great C library raylib.
Collection of helpful utilities we use in our Unity projects.
High-level bindings for the ENet networking library (http://enet.bespin.org)
A simple script for fracturing polygons. Also adds nice helper functions for polygons like calculateArea, triangulate, getRandomPointsInPolygon, getBoundingRect)
Library for loading Aseprite files. Directly reads binary Aseprite files and does not require you to export files to JSON.
Library for combining tiled maps with pixel
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