Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
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Updated
May 28, 2024 - C++
Portable Half-Life SDK. GoldSource and Xash3D. Crossplatform.
Speedrun and TAS tool for Half-Life & friends.
Tool for editing GoldSrc maps without decompiling
Cross engine parser for every VaLVe game!
🔨 Dev-tool that demonstrates on client-side true position of the hitboxes calculated by server
Fastest video recording and TAS tools for Half-Life & mods.
Python utility converting models from Source engine to GoldSource engine. This utility can convert models with any number of polygons.
Source / Goldsource dedicated server images built through use of steamcmd. 🐳
C# Library for working with BSP files (and other similar file formats).
Map compile tools for the Half-Life engine, based on Vluzacn's ZHLT v34
Convert models from GoldSource engine to Source engine with AI
Version of BspLib modified to work for Unity3D.
GoldSrc compile tool to make custom textures have the proper material sounds without editing materials.txt
A compilation of HLDS appmanifest files for installation from the Goldsource community.
Dockerized steamcmd with dependencies for building Source / Goldsource dedicated server images. 🐳
An assortment of Angelscript plugins, map scripts and a metamod plugin for extend the AngelScript API
Draw 3d maps in 2d mode :)
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