A custom opengl and physx based graphics api to be used in game engine and physics simulation applications.
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Updated
May 23, 2024 - C++
A custom opengl and physx based graphics api to be used in game engine and physics simulation applications.
The high-speed OpenGL, OpenCL, OpenAL, OpenXR, GLFW, SDL, Vulkan, Assimp, WebGPU, and DirectX bindings library your mother warned you about.
Little grey stones, little grey stones on a cairn.
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
A library with basic graphical functions optimised for arm cortex m7.
SPI LCD graphics library for ESP32 (ESP-IDF/ArduinoESP32) / ESP8266 (ArduinoESP8266) / SAMD51(Seeed ArduinoSAMD51)
A modern, high-performance C++17 graphics and compute library based on Vulkan
An OpenGL ES 1.1 framework for rendering Vertex Colors.
library for 2d graphics
The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.
Graphics32 is a graphics library for Delphi and Lazarus. Optimized for 32-bit pixel formats, it provides fast operations with pixels and graphic primitives. In most cases Graphics32 considerably outperforms the standard TBitmap/TCanvas methods.
Static mesh utility library written completely in Rust 🦀 for computer graphics research 🧪 and prototyping 🔨.
Simple 2D Real-Time Graphics Library
High-level rendering components
OpenGL-StarterPack (GLSP) is a lightweight open source OpenGL based framework that facilitates and speeds up project creation by offering a thin and flexible abstraction to the basic objects of the OpenGL API
A modern cross-platform low-level graphics library and rendering framework
A simple to use Java library for games and graphics, for desktop (PC, Linux and Mac) and Android.
🎲 Modern 3D graphics made simple with C++17 cross-platform framework and rendering abstraction API on top of DirectX 12, Metal & Vulkan
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