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52 public repositories
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A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET developers! 🚀
The best and safe mod for Genshin Impact with 3DMigoto, ReShade, custom graphics presets, FPS unlock, own launcher and more! 😻✨
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Windows native weather app powered by DirectX12 animations
Starfield shader injector.
Make Unity prettier ✨ A free, open-source, and redistributable post-processing stack for Unity and VRChat. 🌈
Resources for Genshin Stella Mod. Presets, shaders and more!
Updated
May 12, 2024
HLSL
A short Game demo testing my skills and abilities in game development, as well as attempting to recreate unique features in some of my favourite games
Updated
May 3, 2024
Game Maker Language
记录学习Unity Shader过程中实现过的一些Demo。
Updated
Apr 26, 2024
ShaderLab
Anime4k v0.9 effect shader implementation for obs to improve the quality of the preview and stream
Updated
Mar 19, 2024
HLSL
A Cone marching/Ray marching rendering engine written as an post-effect to the Unity rendering pipeline and made for the rendering of fractals.
3D graphics rendering engine
Custom ReShade shader for removing tint while preserving brightness and improving shadows for more naturalistic color.
Updated
Feb 18, 2024
HLSL
An implementation of AMD FidelityFX RCAS for the ReShade post-processing injector.
Updated
Jun 3, 2024
ShaderLab
Go as a shader language: converts Go code to SPIR-V via HLSL
快速便捷的Shader编译与预览工具 | Fast and easy Shader compilation and preview tool
Implementing different home-made shaders in a Unity Project
Updated
Nov 24, 2023
ShaderLab
A shader to display the heart rate, built for Unity’s Built-in Render Pipeline
Updated
Oct 12, 2023
ShaderLab
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