High Performance Game Engine for Production Pipeline
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Updated
Jun 3, 2024 - C++
High Performance Game Engine for Production Pipeline
Semi-random funky stuff, mainly for my PhD experiments and articles. Contains calculations and algorithm implementations for various applied mathematics and astrophysics articles I worked on.
Dear ImGui Automation Engine & Test Suite
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Pixel art editor made with Zig.
Game engine framework using DirectX 11, Direct2D, DirectWrite, Qt, FBX SDK, ImGui/ImGuizmo and PhysX
A game engine with an emphasis on real-time cutting-edge solutions
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Basic rendering engine that supports PBR
Skin changer for League of Legends (LOL)
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