Simple demonstration of real-time hatching shader using TensorViz.
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Updated
May 3, 2020 - Python
Simple demonstration of real-time hatching shader using TensorViz.
A small terminal game made using ncurses.
3D Graphics created in Blender
Ambient lighting enhancement for Philips Hue
In wardrobe tape light
Spice up your longboard riding with the power of rainbows. The rainbow effect's speed is proportional to the boards speed giving a mesmerizing effect.
A quick Unity App to control my TV Backlight project.
3D models from some SpongeBob SquarePants characters and scenarios, implemented using OpenGL API.
A collection of links to DirectX projects.
A Löve2D implementation of a 2D visibility algorithm.
Converts audio waves to electromagnetic waves. Or call it sound to light, with a handful different processing options.
VL53L0X controlled automatic lighting system
Projects and assignments on Maya 2017 for CSCI4551-Computer Graphics
Magic Lights provides an easy way to define simple and complex light scenes for your home. Scenes can be tracked and are dynamic, enabling new ways to experience your home automation setup.
Day 69 of 100 Days of Shaders and Textures involved recreating the famous Backrooms photo.
A code repository for all animations, configs and other stuffs that has to do with my fadecandy artproject
Lighting for a model Eiffel Tower using a WS2812B LED strip and arduino
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