Highly customizable library for procedural world generation based on real map data
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Updated
May 16, 2019 - C++
Highly customizable library for procedural world generation based on real map data
Reduce the burden of mathematics when playing OpenSCAD
An open source python version of the Lindenmayer Systems.
Feature complete classic L-System library (branching, context sensitive, parametric) & multi-purpose modern L-System/LSystem implementation that can take javascript functions as productions. It is not opinionated about how you do visualisations.
L-System/LSystem component for A-Frame to draw 3D turtle graphics. Using Lindenmayer as backend.
A browser implementation of StructureSynth with more primitives, non-uniform scaling of all primitives and object export for extrenal rendering
openFrameworks addon that implements most of the string rewriting grammars described in the book "The Algorithimic Beauty of Plants"
LSystem demonstration for Unity.
A Python library to create and display L-systems.
draw Lindenmayer (L-Systems) recursive graphics
Voxel geometry structure generator
This repository contains JavaScript code (p5js library) for generating fractal tree using recursion. 🍂
L-System Extension for Sketchup
LSystems for generating fractals, space-filling curves, and other interesting patterns written in Python
A simple game featuring 3D submarine movement inside a glass box. The environment is populated by fish, that swarm together in a boid-like manner and avoid obstacles, and by grass kelp, that are proceduraly generated at start-time using L-systems.
A DOL and Stochastic LSystem parser c++
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