Scholarship submission for WWDC '17.
-
Updated
Apr 3, 2017 - Swift
Scholarship submission for WWDC '17.
Marching Squares (Isolines) in Scala
Augmented Reality Sandbox
Map simplified by uniform sampling and marching squares. The result should look geometric with only vertical, horizontal, and 45-degree (and 135-degree) lines.
Building hitboxes has never been easier
Marching Squares algorithm for polygon reconstruction. Ear Clipping for Polygon Triangulation. Ray Casting for finding distance to the Polygon from a Point
Simple image generator based on marching squares algorithm
Swift implementation of Metaballs using Marching Squares technique
A tool to generate filled contours from rasters.
It's a water droplets simulation made in Processing environment
Exploring opensimplex noise with marching squares and pygame
My attempt at making the marching squares algorithm
A web-based tool to visualize the marching square Algorithm
collection of methods for scattered data interpolation, colormaps and iso-contours calculation, export to .kml (Google Earth))
A simple 2D procedural terrain generation code using the marching-squares algorithm.
Procedural cave generation using marching squares.
cave and game map generation using marching square and perlin noise
An implementation of the Marching Squares Algorithm in Godot.
Add a description, image, and links to the marching-squares topic page so that developers can more easily learn about it.
To associate your repository with the marching-squares topic, visit your repo's landing page and select "manage topics."