21S1-DM6127 – Assignment II
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Updated
Jan 8, 2022 - C#
21S1-DM6127 – Assignment II
This is a project is about simplifying someone's experience of finding the fastest way around a racetrack and this project logs my attempt to use Unity and its Machine Learning Agents component to find the fastest line around a track while providing a sufficient simulation of a car.
[Work in Progress] Reinforcement Learning Agent that learn to play my game named JumpShoot
Environment for the Artificial Intelligence subject.
A Unity Learn Project where we train a penguin to catch fish and feed the baby penguin using ML-agents
3DBall a simple ML-Agents environment (from release_1 branch) used as an example to test my mlagents-video-streamer python package.
A modern spinoff of the classic Breakout arcade game built in Unity3d. AI plays the game during periods of inactivity.
A micro-game based on gamified Reinforcement Learning where the Player competes against an AI Agent. The project has been built with Unity's ml-agents package.
(old) Swift (for TensorFlow) for ML-Agents
My experiments with the Reinforcement Learning and Imitation Learning toolkit 'ML Agents' in Unity
Projects for Udacity's Deep Reinforcement Learning Nanodegree
Share Unity ML-Agents reinforcement learning environments.
Using Unity ML Agents to create an environment, where agents are able to choose when to act
Add a description, image, and links to the ml-agents topic page so that developers can more easily learn about it.
To associate your repository with the ml-agents topic, visit your repo's landing page and select "manage topics."