openGL 3.3 Examples - ANSI C, Linux (LinuxMint or Ubuntu)
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Updated
Feb 25, 2021 - C
openGL 3.3 Examples - ANSI C, Linux (LinuxMint or Ubuntu)
Laboratório 1 da disciplina de Fundamentos de Computação Gráfica do INF-UFRGS.
3D game framework built on top of Lwjgl and makes it easy to create games and raymarching
Projects developed during the Computer Graphics & Interactive Systems class @cse.uoi.gr
Una implementación del cliente de Argentum Online en JAVA y OpenGL 3.2 🗡️🧝
V4D offers a way of writing graphical (on- and offscreen) high performance applications with OpenCV. It is light-weight and unencumbered by QT or GTK licenses. It features vector graphics using NanoVG a GUI based on ImGui and (on supported systems) OpenCL/OpenGL and OpenCL/VAAPI interoperability.
Just a basic game engine in C++, powerred by Vulkan API and OpenGL 3, to gain in experiences.
A Dear ImGui App using GLFW and OpenGL, built using CMake; Better example at GPMueller/imgui-app
A 3D engine made using C++ and OpenGL to demonstrate post-processing in Game Engines.
Setting up Dear Imgui in an emtpy visual studio project, using Glfw and opengl3 bindings
A simple framework for building 3D scenes in OpenGL.
OpenGL 3+ sprite batching example. Uses VBOs & VAOs.
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