Industry-standard navigation-mesh toolset for games
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Updated
May 10, 2024 - C++
Industry-standard navigation-mesh toolset for games
Open source routing engine for OpenStreetMap. Use it as Java library or standalone web server.
google maps for block game
A maintained collection of useful & free unity scripts / library's / plugins and extensions
An open-world head-to-head tank fight with simple AI, terrain, and advanced control system in Unreal 4. (ref: BT_URC) http://gdev.tv/urcgithub
Artificial Intelligence framework for games based on libGDX or not. Features: Steering Behaviors, Formation Motion, Pathfinding, Behavior Trees and Finite State Machines
Unity NavMesh 2D Pathfinding
A lockstep solution include lots of deterministic library (Math,Collision,Navmesh,BehaviorTree,Serialization ...)
A C# priority queue optimized for pathfinding applications
An asynchronous A* pathfinding API written in Javascript.
Fast, lightweight and easy-to-use pathfinding library for grid-based games
The code base for the RoboNav team's IGVC robot.
Robotics with GPU computing
Java Port of Recast & Detour navigation mesh toolset
Simulation of path planning for self-driving vehicles in Unity. This is also an implementation of the Hybrid A* pathfinding algorithm which is useful if you are interested in pathfinding for vehicles.
A open-source model to compute noise maps.
Pathfinding library for rust
BFS, Greedy Best-First Search, Dijkstra and A* path finding algorithms
A visualizer for pathfinding algorithms in 3D with maze generation, first-person view and device camera input.
Pathfinding plugin that gives bot the ability to go from A to B
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