DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
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Updated
May 23, 2024 - C#
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
Some basic Libraries
Traktor Game Engine
Unity 2d game engine A* pathfinding algorithm demonstration.
Phaser3 demo to recreate and showcase Fire Emblem's pathfinding logic
Open source routing engine for OpenStreetMap. Use it as Java library or standalone web server.
Posthoc is a way to build simple and effective visualisations ✨ for sequential decision-making algorithms, such as search.
A web application showcasing pathfinding algorithms like BFS, A*, and Bi-directional Search with interactive demonstrations. Includes a maze generator for further exploration.
python package for fast shortest path computation on 2D polygon or grid maps
#include-only, single header, custom written ai that can play ANY turn based game, including Boardgames, Card-games, hidden-info games, multiplayer games, and games with randomness.
Map data storage and visualisation with path finding in java
PCGEx is a free (libre) Unreal 5 plugin that expands PCG capabilities. It offers a variety of high-performance nodes; with an edge for building relational graphs (Freeform, Delaunay, Voronoi, MST etc) and pathfinding; and much more.
JavaScript navigation mesh construction, path-finding, and spatial reasoning toolkit. WebAssembly port of Recast Navigation.
BrainAI is a set of helper classes to add AI to your game.
A top down game of mini tanks coded in pure Typscript
Simple application designed to find the near-shortest path through a grid containing relative height data using A*
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