Visualizer for large-scale and interactive ray-tracing of neurons
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Updated
Jun 12, 2024 - C++
Visualizer for large-scale and interactive ray-tracing of neurons
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
A CPU based Path Tracer for personal interest and education.
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
A fast BVH using SAH in rust
Realtime GPU Path tracer based on OpenCL and OpenGL
Implementation of spatiotemporal variance guided filtering
Real-time PathTracing with global illumination and progressive rendering, all on top of the Three.js WebGL framework. Click here for Live Demo: https://erichlof.github.io/THREE.js-PathTracing-Renderer/Geometry_Showcase.html
Path tracer written in Java.
An interactive OpenCL wavefront path tracer
Brief notes on Monte Carlo path tracing, explaining the mathematics behind it so that it can be implemented in any programming language.
Photorealistic image renderer for Minecraft 1.2.1+
A real-time path tracer from scratch written in C++ using CUDA and OpenGL
This is the official Mitsuba3 implementation of "Doppler Time-of-Flight Rendering" (SIGGRAPH Asia 2023)
This is the NVIDIA RTX Remix Runtime Bridge repository
NanoRT, single header only modern ray tracing kernel.
Create photorealistic images via ray tracing
Data visualisation and ray tracing in Python based on OptiX 7.7 framework.
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