Hobby game and rendering engine using DX12
-
Updated
May 20, 2024 - C++
Hobby game and rendering engine using DX12
[WOLF] Vulkan Accelerated Render of GLTF - a fresnel based renderer
3D engine with modern graphics
Traktor Game Engine
Wavelength aware path tracer written in rust
osgVerse, a complete 3d engine solution based on OpenSceneGraph.
Real-time physically based rendering using GPU capable of DirectX Raytracing
Real-time physically based rendering using GPU capable of DirectX Raytracing
A Physically Based Vulkan Renderer.
The Dæmon game engine. With some bits of ioq3 and XreaL.
An experimental game engine.
Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features
Cross platform toy render engine supporting physically based rendering and hardware/software ray tracing
Vulkan, OptiX and CUDA Interoperation Modular Rendering Library and Framework for PC/Linux/Android
3D game engine written in C++. Includes features like PBR, realtime global illumination, and more
A modern cross-platform low-level graphics library and rendering framework
Vanilla RTX GitHub Repository, A PBR Resource Pack for Minecraft Bedrock Edition: Vanilla Resources Made Available for Minecraft RTX
Add a description, image, and links to the pbr topic page so that developers can more easily learn about it.
To associate your repository with the pbr topic, visit your repo's landing page and select "manage topics."