A timer for JavaScript games, animations, or anything with a render loop.
-
Updated
Jun 15, 2017
A timer for JavaScript games, animations, or anything with a render loop.
It is like setInterval but better, because it uses requestAnimationFrame.
Just having fun
Experimenting with canvas, layers, geometry, animations, etc.
Frogger Game built on HTML5 Canvas API
Just messing around 🤷♂️ https://circles-and-lines.netlify.com/
Web app built with MERN
A cumulative throttle function based on raf-schd
A JavaScript animation frame controller.
A high-resolution, object-oriented replacement for setTimeout() and setInterval(). Good for animations, progress indicators, carousels, you name it.
Group your AnimationFrames by priority and stage (read, write).
Remastered version of The SeaHunt Game
A sorting visualizer created using react, it uses the swap operations which are common in all sorts to create animations.
Run a performant function for a period of time
🕐Set timeout in requestAnimationFrame
Car Races - cross-platform desktop app. Game built using HTML, CSS, JS and Electron. Published on GitHub.
A simple exercise to show snow effect using CSS in React/Next.js
Add a description, image, and links to the requestanimationframe topic page so that developers can more easily learn about it.
To associate your repository with the requestanimationframe topic, visit your repo's landing page and select "manage topics."