Frame.js is a static JavaScript class that makes working with requestAnimationFrame easier.
-
Updated
Apr 15, 2015 - JavaScript
Frame.js is a static JavaScript class that makes working with requestAnimationFrame easier.
Fixes missing requestAnimationFrame API in legacy browsers.
Adds instrumentation to a bunch of html pages for measuring the raf/fps
⚒️ Cooperative expensive tasks at 60fps via ES6 generators
A timer for JavaScript games, animations, or anything with a render loop.
It is like setInterval but better, because it uses requestAnimationFrame.
requestAnimationFrame with queue management
Experimenting with canvas, layers, geometry, animations, etc.
A simple fix for unwanted duplicate history entries on the frontend.
Run a performant function for a period of time
requestIdleCallback polyfill
Drop-in replacement for setTimeout & setInterval using requestAnimationFrame
Frogger. A variation on a classic arcade game written in HTLM5 using Javascript and Canvas.
⏰ Simple requestAnimationFrame based on Singleton design pattern
requestanimationframe multiple animations setinterval timer
A React app which implements dragging with canvas animation
Superpowers over "requestAnimationFrame"
Somewhat low-level API for getting smoother animations with requestAnimationFrame
React Component that abstracts away requestAnimationFrame, allowing you to set props by monitoring anything in the document!
Add a description, image, and links to the requestanimationframe topic page so that developers can more easily learn about it.
To associate your repository with the requestanimationframe topic, visit your repo's landing page and select "manage topics."