Zero Shot Learning in Scene Graph Generation
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Updated
Aug 12, 2020 - Python
Zero Shot Learning in Scene Graph Generation
3D Viewer
Book project for opengl/computer-graphics algorithms. This was my first serious project on computer graphics. I did it in 2019 for about 9 months during my free time :)
Qbs module for enabling various debug modes of the Qt Scene Graph's default renderer in your application
Blue Neon Night Two - rsga: Scene Graph Edition
An SWT/LWJGL based viewer for JSceneGraphLWJGL, a java port of MeVisLab "SoQtMeVis"
Et par små applikationer lavet med JavaFX 2.0 ud fra MVC-princippet.
An experimental scene graph and depth of field post processor using WebGL.
Web-based metamodelling workbench prototype with zooming UI
Prácticas de Sistemas Gráficos (SG), Grado en Ingeniería Informática, UGR 2016-2017
Unsupervised Scene Graph Induction
Projects for the "Graphical Applications Laboratory" Curricular Unit (FEUP)
Simple helper library to development 2D games with MonoGame using ECS (Entity-Component-System) game architecture.
An Open Inventor Java port based on LWJGL 3 (MeVisLab version with bits of Coin3D)
Work made in Computer Graphics for Games class 2018/2019
Small 3D library built on WebGL 2.0
2d game engine for HTML5
A WebGL/ThreeJS interactive scene graph building tool used for our lecture. Visit at: https://vrgrouprwth.github.io/SceneGraphBuilder/
Ready for use eclipse workspace to test jSceneGrah and jSceneViewer
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