a small cuda game engine
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Updated
Jan 21, 2021 - Cuda
a small cuda game engine
Pure C multi-channel signed distance field generator
SDF renderer based on rust-gpu, vulkan, spirv-patcher and the miniSDF language
Signed DIstance Field Renderer using Kotlin and Vulkan
Hollow out 3D meshes.
Render a raymarching gif in go
2D Signal Distance Field software (cpu) renderer
A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Robert Bridson's website.
The code related to the paper 'Interactive Occlusion-Free System for Accessible Volume Exploration' published in IEEE Access, Volume 11, 2023.
Signed distance field editor and renderer. Gpu acceleration with vulkan.
A raymarcher written in Unity with compute shaders
SDF Raymarching with Vulkan, Qt and a Node-based Shader Editor (Educational Project)
Rust library to generate signed distance fields
Command line tool to bulk generate signed distance fields from images
An implementation of the paper "Signed Lp-distance fields"
WebGL 2 Signed Distance Font Renderer with Vertex Displacement Shader
Render text in Three.js using Signed Distance Fields
Volumetric and implicit surfaces (SDF) pathtracer implementation built on top of Yocto/GL.
3D-shape compression with a shape-coded auto-decoder and sinusoidal activations.
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