A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
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Updated
Jun 1, 2024 - Rust
A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
Blender SDF Node System Addon
Render text in Three.js using Signed Distance Fields
A JavaScript library for creating real-time 2D and 3D shaders. JS -> Shader. https://shaderpark.com/ https://twitter.com/shaderpark
A Mesh to SDF converter, written in rust
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Volumetric structures such as voxels and SDFs implemented in pytorch
Sdf 2d shape renderer for Bevy
Large Volume Data Interaction Framework (LVDIF) is an open-source interaction framework for real-time interact with large volume data. It is integrated into Unity3D to benefit from interaction scenarios in game engine.
Signed distance field editor and renderer. Gpu acceleration with vulkan.
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Euclidean distance & signed distance transform for multi-label 3D anisotropic images using marching parabolas.
🛠️ A toolkit of 2D/3D distance functions, sdf/vector ops and various utility shader nodegroups (160+) for Blender 2.83+. Also available as an addon which adds a menu in the shader editor.
SDF renderer based on rust-gpu, vulkan, spirv-patcher and the miniSDF language
🔠 Generate distance field bitmaps--vector compression for games
SDF Raymarching with Vulkan, Qt and a Node-based Shader Editor (Educational Project)
Hollow out 3D meshes.
A simple CAD package using signed distance functions
a playground for making 3D art with lisp and math
a language for making art using mathematics
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