Freeform mesh slicing test-ground project using marching cubes and much more.
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Updated
Jul 11, 2022 - C#
Freeform mesh slicing test-ground project using marching cubes and much more.
Ray marching algorithm for ray casts. Implemented in Pygame.
RayMarching Demo using WebGL2 GLSL Fragment Shaders - a glimpse at infinity in a geometric pattern of motion that you are able to view and pan around in.
SDF Raymarching with Vulkan, Qt and a Node-based Shader Editor (Educational Project)
Ray marching FPS like playground w/ physics
Raytracing with signed difference functions in Augmented Reality
Signed Distance Function (SDF) based Python package for procedural construction of geometry.
Using Fragment Shaders to embed Implicit Geometries into A-Frame
SDF renderer based on rust-gpu, vulkan, spirv-patcher and the miniSDF language
Realtime ray marching made with OpenTK in C#.
➕ Experimental node based environment for interactively generating scenes with Signed Distance Functions
Ray-marching 3D fractals.
VUT FIT project for Computational geometry course. Ray marching CSG trees using compute shaders.
An implementation of implicit representation, Signed Distance Function (SDF) representation
Rendering Complex Shape With Sphere Tracing
A game engine that renders primitive objects by utilizing raymarching
Constructive Solid Geometry (CSG) using Signed Distance Functions (SDF) and Typescript
最近几年三维场景表示相关工作的收集列表,重点关注深度学习相关的工作,包括Neural Radiance Field(NeRF),Signed Distance Funciton(SDF),Occupancy Field以及3D Gaussian Splatting等。不仅包括最新发表的paper,同时还包括这些工作在实际或者产业上应用案例的收集。
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