A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
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Updated
May 25, 2024 - Rust
A fast and cross-platform Signed Distance Function (SDF) viewer, easily integrated with your SDF library.
A Flexible Framework for Robot visualization and programming in Python
Volumetric structures such as voxels and SDFs implemented in pytorch
Instant neural graphics primitives: lightning fast NeRF and more
Signed Distance Function (SDF) based Python package for procedural construction of geometry.
Pytorch code for ECCV'22 paper. ShAPO: Implicit Representations for Multi-Object Shape, Appearance and Pose Optimization
Euclidean distance & signed distance transform for multi-label 3D anisotropic images using marching parabolas.
SDF renderer based on rust-gpu, vulkan, spirv-patcher and the miniSDF language
A raymarching engine for Unity
Constructive Solid Geometry (CSG) using Signed Distance Functions (SDF) and Typescript
Simple SDF mesh generation in Python
Pure PyTorch Implementation of NVIDIA paper on Instant Training of Neural Graphics primitives: https://nvlabs.github.io/instant-ngp/
SDF Raymarching with Vulkan, Qt and a Node-based Shader Editor (Educational Project)
A simple CAD package using signed distance functions
a playground for making 3D art with lisp and math
最近几年三维场景表示相关工作的收集列表,重点关注深度学习相关的工作,包括Neural Radiance Field(NeRF),Signed Distance Funciton(SDF),Occupancy Field以及3D Gaussian Splatting等。不仅包括最新发表的paper,同时还包括这些工作在实际或者产业上应用案例的收集。
An unofficial implementation of Neural Lumigraph Rendering in TensorFlow 2.
A public domain/MIT header-only marching cube implementation in C++ without anything fancy.
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