An implementation of OpenGL 3.x-ish in clean C
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Updated
Jun 5, 2024 - C
An implementation of OpenGL 3.x-ish in clean C
software renderer from scratch using C++
3d raytracing renderer
Software renderer.
Toy software renderer experiment using solely raymath.h and Xlib.
This project aims to provide a hands-on exploration of rendering principles by implementing basic rendering functionalities similar to popular graphics APIs, with a focus on CPU-based implementation.
3D software renderer written in typescript
Custom software renderer and 3D graphics engine built from scratch in C++ with SDL2
⚡ 可编程渲染管线实现,帮助初学者学习渲染
👾 Plot pixels on a 320x200 256c canvas
Tiny C++ Software Renderer / Rasterizer, and implements OpenGL and Vulkan renderers for comparison
Test bench for my lua-based software 3D renderer for LÖVE Potion
A very fast and simple software renderer using only integers and fixed point math. PiSHi LE (PL) is a subset of the 3D software graphics library used in King's Crook.
A small CGo Game Engine that uses a custom Software Renderer.
Javascript 3D software renderer
The ultimate open-source 2D and 3D software rendered graphics library.
A software rendered 3D Wireframe Cube demo for HTML. No 3D libraries and no Canvas used
Software Renderer : g-Matrix3d Neo 0.4.0
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