University Project. Artificial Intelligence for Video Games. Java + LibGDX. (Basic Steering, Delegate Steering, Group Steering, Flocking, State Machines, Pathfinding)
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Updated
Jul 7, 2016 - Java
University Project. Artificial Intelligence for Video Games. Java + LibGDX. (Basic Steering, Delegate Steering, Group Steering, Flocking, State Machines, Pathfinding)
TelegramBot for positional numeral system convertation with mantissa using FSM
This repository is going to be the practical sample collection of P#.
Visual Studio extension to support visual design of stateless state machines. Support for Visual Studio 2012/2013/2015/2017.
This is an infrastructure to construct distributed application under the control of P#.
An experimental DAW for composing music with physical models of instruments
Traffic Light State Machine in Microstates
a state-machine backed base class for web components
AWS services backup using Step functions
State machine and actor libraries for TypeScript/JavaScript.
A small (experimental & toy) library that utilizes the idea of state-charts and state machines to manage web app behavior enabling predictable & responsive UIs by executing state transition graphs
State machines
It is a simple implementation of an 🤖 A.I. behaviour , by using the 'State Pattern' and State Machines in Unity3D 🎮 and C#.
Implementing a state machine using Spring Integration framework
Finite state machines as graphs
State machine management system, provide easy implementation of complex state flow of a system
This is a repository containing slides and code examples for the Udemy course about state machines.
A framework for rapid development of reliable asynchronous software.
Custom notation and engine for state machine construction and per-iteration processing. Never write Game logic spaghetti again!
An Editor with Generic Semantics for Formal Reasoning About Visual Notations
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