This project was created on Modern OpenGL . It simulates randomly falling particles (here leafs) . Simulation is free from any repetitive patterns
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Updated
Aug 20, 2018 - C
This project was created on Modern OpenGL . It simulates randomly falling particles (here leafs) . Simulation is free from any repetitive patterns
A Minecraft Java rescourcepack for FREDERICO fans
A godot shader that mixes an atlas texture to avoid repetition
SM64EC is a tool created for Super Mario 64 machinima. The tool allows for the quick swapping of Mario's eye texture in-game, giving Mario more character and expression. The goal is to eliminate the constant dragging & dropping of files, or the use of Quad64 or ToadsTools64 for eye textures.
Features a 32x32 digital lock for Minecraft JE.
A collection of textures for God Eater 3, mostly color changes
A Sci-fi panel height-map generation and auto-tiling tool for adding easy yet sophisticated details to your models
This repository contains codes for CSC 561 - Computer Graphics projects.
Celular automata | gpgpu computing
Draws on a canvas element with the given size and function and returns the result
ReactorKit + Texture Best Practice
Final Destination is a Texturepack that is made by Rafaelkamv
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