SPH fluid sim made in untiy
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Updated
May 13, 2024 - ShaderLab
SPH fluid sim made in untiy
This a collection of Unity shaders I've written.
Unity Shader that emulates an explosion using layered perlin noise. The shader involves vertex modification, color manipulation and a camera shader as well. Implemented in C# for Unity 3D.
A shader to display the heart rate, built for Unity’s Built-in Render Pipeline
Shaders developed as a part of 'Game Programming 2' course assignment
Following Catlikecoding's Tutorials.
An LCD screen effect shader for unity
纹理,灯光,阴影,法线地图,发光物体,环境遮挡,反射,折射等基础3D技术栈
Unity Simple Gradient Shader
SakuraShader for VRChat, written in C#, powered by SharpX.
This custom shader has been meticulously crafted using Shader Graph in Unity, purpose-built to enhance the visual appeal of 3D Terrains. It seamlessly integrates two distinct materials, with one serving as the primary texture and the other as an overlay, offering the flexibility to adjust the opacity of the overlay material as needed.
Animated scan lines over transparent geometry, for Unity3D
Unity Post procession about bloom
A derivative work of keijiro/Retro3D's shader. Adding additional features to emulate glitchy behavour.
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