🗜️ Testing some features of Unity for building custom GUIs
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Updated
Sep 15, 2021 - C#
🗜️ Testing some features of Unity for building custom GUIs
A C# library to handle UnityWebData easily.
A unity script that generates constant fields of tags and layers in a unity project
Simple script with common functions to update all project Unity scenes with one click
A bounded (i.e., with a minimum and maximum) range attribute for Unity's Vector2 and Vector2Int fields.
UnityTool to Save/Duplicate/Share rig controllers rotation.
This tool will help you debug game features while playing without having to create a debug panel from scratch.
A repository with multiple unity tools that are constructed for my purpose.
Package for unity3d that adds a terminal.
A niche tool for recording a hierarchy of GameObject transforms in a point in editor or runtime
A project worked on inbetween university modules. Unfinished, generically applicable tools, for use with the Unity game engine. A place where I developed my problem solving and documentation skills.
SceneSwitcher is a handy tool for Unity Editor that allows you to quickly and easily switch between scenes in your project. This solution is especially useful in large Unity projects, where managing multiple scenes can be difficult.
5.6.0+ Compatible. An editor tool to create and modify JSON files for your Unity Packages.
This is a unity package that aims to add useful features for unity like a SerializableDictionary, a safe Tag wrapper, Timers, Vector conversion and manipulation methods and more
The tool is designed to accelerate the creation of game builds for various platforms, as well as to simplify the use of different Scripting Define Symbols in different builds.
Unity Generic SerializeReference Field Editor
The External Resource Loader is a tool that helps you configure UNITY to load mods/resources from a local disk using unity addresables
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