Unity Generic SerializeReference Field Editor
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Updated
May 20, 2024 - C#
Unity Generic SerializeReference Field Editor
SceneSwitcher is a handy tool for Unity Editor that allows you to quickly and easily switch between scenes in your project. This solution is especially useful in large Unity projects, where managing multiple scenes can be difficult.
The OxGKit is a system tool kit commonly used in game development based on Unity design (all are independent tools).
A project worked on inbetween university modules. Unfinished, generically applicable tools, for use with the Unity game engine. A place where I developed my problem solving and documentation skills.
Scrappy unfinished projects themed around music creation. Mainly, a place where I developed my programming skills and understanding of the Unity game engine.
The tool is designed to accelerate the creation of game builds for various platforms, as well as to simplify the use of different Scripting Define Symbols in different builds.
Addon SDK for Balsa Model Flight Sim | https://floatingorigininteractive.github.io/Balsa.SDK
CLI tool to remove Unity splash screen & watermark.
Lightweight MyBox is a set of attributes, tools and extensions for Unity.
Terraced Terrain Generator (TTG) is a free Unity tool for procedural generation of terraced terrain meshes.
A bounded (i.e., with a minimum and maximum) range attribute for Unity's Vector2 and Vector2Int fields.
Rosalina is a code generation tool for Unity's UI documents. It generates C# code-behind script based on a UXML template.
Customizable Build Pipeline for Unity3D
Package for unity3d that adds a terminal.
This is a unity package that aims to add useful features for unity like a SerializableDictionary, a safe Tag wrapper, Timers, Vector conversion and manipulation methods and more
Serializable Dictionary and Time types. Customizable Unity window title.
A tool to attach notes onto GameObjects
A C# library to handle UnityWebData easily.
Unity Test Framework Extension Library
The design details and code for a node-based EditorWindow in Unity for building State Machines.
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