Contains a simple ScreenSpace overlay for displaying Udon performance numbers.
-
Updated
May 25, 2024 - C#
Contains a simple ScreenSpace overlay for displaying Udon performance numbers.
Powerful utilities and classes to build complex systems for VRChat using UdonSharp.
Add basic Vehicle(s) Controller(s) by Example(s) For / Using Synty Polygon Battle Royale Asset
Recyclable Scroll Rect reuses or recycles the least number of cells required to fill the viewport. As a result a huge number of items can be shown in the list without any performance hit. Adapted to UdonSharp for VRChat and converted to VCC package.
A leaderboard that has sortable columns and keeps a history of all players that visited for late-joiners.
Extension Methods to better build UI through code using Unity UIElements
Flexbox layout support for Unity UI using the Yoga layout engine
Unity + Addressables + Markdown
Preconfigured project to show the demo scene of the Apple Vision UI Kit package in XR. Project is set up to build for Oculus Quest 2 / Quest Pro headsets.
Rosalina is a code generation tool for Unity's UI documents. It generates C# code-behind script based on a UXML template.
Raw Image Background Scrolling
A categorized collection of awesome Unity open source on GitHub (800+)
Free UI asset kit you can use to prototype and test interactive interfaces in Apple Vision Pro’s design system. Compatible with any XR headset with pass-through mode, including Meta Quest and Meta Quest Pro.
Репозиторий Unity_TextLimiter содержит скрипты для ограничения количества символов в текстовых компонентах Unity. Эти скрипты предназначены для использования с двумя разными типами текстовых компонентов: стандартным компонентом Text из Unity UI и компонентом TMP_Text от TextMesh Pro.
A mobile (Android) UI Flow Application Made with Unity and programmed in C#. The project features UI workflow, data loading and more.
Primarily, these simple script(s) simply allows you to add a visible display CountDown in your scene UI Canvas via (Text Legacy) & or (Text Mesh Pro) that counts down seconds to completion and then at the end of said countdown to do something.
Simple Scene Switch Timer (Text Legacy) & (Text Mesh Pro)
Create a "MiniMap" for your Unity projects and if desired, also create "Tactical Markers" functionality for the "MiniMap".
Add a Compass to your Unity Projects using either (Text Legacy) and or (Text Mesh Pro)
Add a description, image, and links to the unity-ui topic page so that developers can more easily learn about it.
To associate your repository with the unity-ui topic, visit your repo's landing page and select "manage topics."