dev fork of Fedora pytorch package with vulkan support
-
Updated
Jun 6, 2024 - CMake
dev fork of Fedora pytorch package with vulkan support
Action to enable running Vulkan apps on GitHub runners
A funny game with funnier activities on it :3
A Github Action to install the current Vulkan SDK and runtime library.
Cross platform .NET bindings for Vulkan, VMA, SPIRV-Cross and shaderc
C++20 Vulkan and GLes rendering engine
Simple window creation with ImGui, GLFW, and Vulkan for easy GUI development.
Swift Vulkan SDK bindings for macOS and Linux
The Forge Cross-Platform Rendering Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
A java scene graph based on Vulkan library, with LWJGL
REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games developed on custom or proprietary engines. Functions as a cross-platform API as well as a helper library for platform-specific API.
My free and open-source Vulkan renderering engine
Vulkan helper utilities - builders for everything
Moldable graphic engine built on Vulkan for any graphic application.
C Vulkan
Implementation of the original Khronos Vulkan Tutorial using the C++ binding
Engine Remastered is a Low-Level Graphics renderer built for MacOS using C and C++, packaged in a simple python API; it bridges low level performance and high level convenience using VulkanSDK and Metal accelerated graphics.
Add a description, image, and links to the vulkan-sdk topic page so that developers can more easily learn about it.
To associate your repository with the vulkan-sdk topic, visit your repo's landing page and select "manage topics."