Boid Simulation in rust. Rendered using WGSL (WGPU & WINIT)
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Updated
Aug 27, 2023 - Rust
Boid Simulation in rust. Rendered using WGSL (WGPU & WINIT)
Fractal renderer written in rust supporting multithreading, gpu compute and wasm
Chip-8 Emulator in WASM, WebGPU
Webpack loader for wgsl, wgslx, and wgsli files.
Path Tracer in WebGPU (in under 500 LOC)
Game Of Life using webgpu, written in Rust
XGPU is an extendable library for WebGPU that provides a higher-level, easy-to-use interface for building rendering engines or processing numeric data. It handles automatic data binding, buffer alignment, and more...
Minimalistic example of drawing iced custom shader widget using a single fragment shader
By editing the properties of the particles, simulation can be performed with high performance using WebGPU. The following proof of concept shows so, live demo link:
Demos and experiments in WebGPU technology. Focus on compute shaders.
Realtime path tracing via WebGPU compute shaders
Generate typesafe Rust bindings for wgsl shaders in wgpu
Entity-Component Based Graphics Engine rendered by WebGPU(Dawn)
WebGPU Tutorial: Step-by-step graphics programming with WebGPU - the next-generation graphics API for the web.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
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