Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.
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Updated
May 22, 2024 - TypeScript
Orillusion is a pure Web3D rendering engine which is fully developed based on the WebGPU standard.
⌨️ The WGSL programming language IDE submodule for SNU Programming Tools (2D Mode)
📚️ A repository for showcasing my knowledge of the WGSL programming language, and continuing to learn the language.
🌈 Minimalist, real-time path tracer, built from scratch using WebGPU compute shaders and WGSL.
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
A Generative Art library made in WebGPU
A minimal OpenCL, CUDA, Vulkan and host CPU array manipulation engine / framework.
Inspection debugger for WebGPU
Webpack loader for wgsl, wgslx, and wgsli files.
A WebGPU Shading Language parser and reflection library for Javascript.
Currently only a playground for rust, wgpu, openlayers web mapping combo
Creative coding and optical illusions in Rust.
Shaders and other small Bevy examples
Generate typesafe Rust bindings for wgsl shaders in wgpu
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