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Preload all resources necessary for the battle #159

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varkor opened this issue Mar 20, 2015 · 1 comment
Open

Preload all resources necessary for the battle #159

varkor opened this issue Mar 20, 2015 · 1 comment

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@varkor
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varkor commented Mar 20, 2015

There is currently a flash of undisplayed Pokémon when it Mega Evolves, as the sprite hasn't been loaded yet. Both its sprite and its cry should be preloaded before battle. Additionally, the same should be done for both different form(e)s of each Pokémon, as well as various filters, such as the shiny filter.

@varkor varkor added this to the Public Release (Version 0.3) milestone Mar 20, 2015
varkor added a commit that referenced this issue Mar 20, 2015
It’s here! The change you’ve all been waiting for! This closes #24 at
long last. There’s still a bit of polish to be added (see #157, #159
and #160), but it’s functionally complete.
@varkor varkor changed the title Preload Mega Evolution sprites and form(e)s Preload all resources necessary for the battle Apr 10, 2015
@varkor
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varkor commented Apr 10, 2015

Preloading of normal sprites has been disabled for now too, due to an earlier bug. This needs to be addressed at the same time as the Mega Evolution sprites, etc.

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